algorithmic modeling for Rhino
I am looking for a way to :
1. Take a geometry
2. Generate a set of cubes (of a set dimension) that will make up the shape of the geometry
3. Generate the faces of the outside of all these cubes
4. Generate teeth for all the faces, to join faces.
5. Layout Flat for printing.
In other works I want to 3D pixelate (cubify/blockify) a geometry and generate the pieces to make the shell of this group of blocks and lay it out to print on a laser, or shopbot, or plasma cutter for the purpose of making a sculpture.
Any help in this matter would be greatly appreciated and noted.
Thanks
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