algorithmic modeling for Rhino
So... I have started this, and I am sure there is a better way to achieve what I would like. Looking for the best way to take the original parallelogram and generate 10 or more while rotating each new parallelogram x amount. This is step one. I need a little help trouble shooting. Any ideas?
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Thank you,
I will work with this tomorrow and see what can be tweaked. I think the rotation around the (0,0,0) is a side effect of the redundancy in the definition. Ideally the rotation would happen locally with the individual objects. All of which being slightly different than the previous object.
Thank you RdG,
I am understanding the basic moves in writing definitions, but when it comes to the fine details that make them run smooth I get a little fuzzy. I think the next step is to offset geometry in z with another local rotation and then loft in to new shape.
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