Grasshopper

algorithmic modeling for Rhino

I'm trying to make a grid on a surface. The surface is similar to the one on the second image, what I managed to make so far is what's on the first image. I just can't figure out how to keep the horizontality of the lines and at the same time only make the grid within the surface on the second image.

I need to be able to assign some geometry to each point, I'll probably end up using the orient component.

I also assigned my files so you can see how I did so far...


I attach a third image that shows a detail of how I want the tiled geometry to be cut at the edge.



 

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Hi,

It will work better if you create a duotone bitmap for the displacement map.

Cheers

Evert
Could you simply boolean difference away the area you don't want?
Evert:
Thanks for all your help, do you by any chance know where I can find a bit more information about this duotone bitmap displacement map?
Hi Emil,

What I meant is that displacement maps work better if there is a higher contrast among the colours of the map, duotone being one with a strong contrast, in your case perhaps a gray scale map would work better so the spheres don't become cylinders protuding.

I don't know how form Z applies displacement, I don't even know if it's got a propper displacement map or just the usual bump/normal map, some render engines apply displacement maps to move the vertexes of the geometry to make them look actually bumpy.

http://en.wikipedia.org/wiki/Displacement_mapping

anyway, good luck and share the results so we all learn something new everyday!

Cheers

Evert

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