algorithmic modeling for Rhino
I can help now. Are you looking for a curve in that shape, or a single point that moves in that shape?
hi michael,
sorry, i descripte it more clearly now!
to move the points in z-direction is matter and keep them symmetrical ist important!
check out my post below
thx, i will check it soon, it seems a pretty elegant solution!! thx!
Here you go. Two different methods. Both give you a point that moves around in the manner you proscribed.
The first(left) just moves the point on a sine graph as you slide the Angle Slider between 0 and 2*pi.
The second(right) draws a circle on a side of a cylinder (forming a sine shape as well, but different shapes could be substituted). Then using the component Point On Curve, which is another slider, you can move through every point on that curve.
Including screenshots and the GH file with code.
Glad to help with any issues!
That works to create the curve too. The only note I'd make is that your "sine" simulator (i.e. big box) there doesn't look like it's truly doing a sine curve. It looks more like a Gaussian curve in that shot, which isn't gonna give the same even look he had on the original post. But it's totally valid as an option! :)
its good question what michael asked about...how we controll it to get a perfect circle by using this simulator?
the graphmapper is not parametric in all ways. YOu can control the input domain and you can select different graphtypes (right mouse click). a mathimatical input gives you more options and control. soooo... it depends what you are up to.
Throw a "abs(sin(x))" expression in there as the mathematical input and it'll do perfect rises and falls all day Frank.
It looks to me like you have met the objectives you set forth and are golden. Is there something else you wanted to do?
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