algorithmic modeling for Rhino
Hello everyone,
this is a small script which introduces the meshFromPoints command.
Prior to using the script, make sure you've installed the MeshFromPoints plugin for rhino.
Place the attachment in your userObjects folder (C:\Users\yourUserName\AppData\Roaming\Grasshopper\UserObjects)
Hope you'll find it usefull
Many thanks to David Rutten and Giulio Piacentino.
(it will appear in your extra tab)
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Hello Stefano,
your welcome, but in the mean while i think you should consider checking millipede - http://www.grasshopper3d.com/group/millipede and starling depending on what geometry you have - http://www.grasshopper3d.com/group/starling
Good luck! ;)
Well Tudor, thanks twice!!!
I'm working with metaballs, and the issue of constructing a surface or even a good mesh on the given 2d curves is well known and long treated with many discussions...
I think that the "marching cubes iso surface" or maybe even the subsequent "geometry wrapper" command of Millipede can be a wonderful solution, but to be honest not as fast as your component!
I definitely need to study Millipede too.
Thanks again,
Stefano///
Glad it helped you out
Hi!
can you upload your solution with millipede? I can't construct the surface/ mesh on the given 2D curves
Helo Wieland,
It is indeed not the best way when you deal with a great amount of points ;)
Hi Tudor
Is there an updated version of this component.
Regards
William
When I try to use this with about 20000 points, there is a considerable delay in the response due to the loop where the point ID's are stored. Is there a way to avoid this loop and simply select the baked points without due regard to their respective ID's.
Many thanks
Hi! When I try to download this plugin the computer informs me that I don't have a program associated with this file to perform this action. Do you know which program can I download to be able to associate it with?
Thankyou!
This plugin seems to generate an approximation of a shape enclosed by the mesh vertices. Is there, besides a marching cube type approximation, an exact way to create a mesh from points, the input points all ending up as mesh vertices?
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