algorithmic modeling for Rhino
i want to render the mesh to have some color , the color is based on the angle between mesh normal and Z axis.
I want the color to be smooth gradient, because the normal angle changes smooth.
but the result seems wrong.
there are some suddenly color change on seams,
why?
the gh file is in attach files
Tags:
thanyou . good idea!
thank you very much . i have tried flatten before, but seems did not flatten the right position. thank you
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