algorithmic modeling for Rhino
I'm looking for a better way to manipulate the points in a trigrid - i have a hack work around but it involves using a delaunay mesh and my triangles' position in the list end up getting shifted in ways that arent really useful. I need to be able to pull out triangles with a culling pattern but it's impossible given its current state.
Is there a way to move shared vertices together, as a single point, rather than as separate per-triangle vertices?
thanks
Gabe
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it's exactly as you've done in your example except that I don't want to move individual points but all of them, but random distances...
this looks good - puts out the right points, but in mine they come out not as branches as in your example and the triangles are all messed up - cant see any reason why yours i behaving differently
I can't either.
If you post an image of your def I might see something.
thanks Ola
you have been very clear.
does anyone see a difference? im really stuck on this one....
ola, sorry. i built you rversion in isolation and it in fact does work...now i just have to debug my version....thanks so much!!!
Ok, great!
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