Hello.
am fairly new to GH. i have created a surface that twists differently depending on the distance to a point attractor and it's falloff, keeping the width of the surface constant.
i am trying (for now) to do 2 things with this:
1) array this system by means of series or range in the Y axis, aligning the array so that at the ends of the surfaces the corners are locked to one another.
and
2) so that the point attractor allows rotation in both directions, depending on which side of the surface it's on, creating (hopefully) a falloff effect in the twists.
i really hope someone can help me out with this. have attached screen shots and definition.
cheers.
wojtek.
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