algorithmic modeling for Rhino
Does Vray support vertex colour shaders? If not, you'r screwed, unless you can translate your vertex colour space into a texture, which is -at least in theory- possible for some topologies. I know VRML supports vertex colours, so that would be a good way of getting the mesh across intact.
I think Brazil for Rhino has this option as I requested it in the past.
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David Rutten
david@mcneel.com
Poprad, Slovakia
You might want to look at Vicente Soler's solution to this problem.
http://www.grasshopper3d.com/forum/topics/colour-shading-a-mesh?com...
now i have figured out how to render vertex color with mental ray in maya,
but not in vray for maya. i need more time...
PICT_01_Grasshopper definition
02_Export as fbx
03_Import fbx file in Maya
04_Choose mental ray as render engine
05_Create mentalrayVertexColor in Hypershade
06_Assign a new lambert material to the geometry
07_Connect mentalrayVertexColor to Lambert color
08_Connect MeshesColorperVertexSet to mental rays ColorVertex Node
09_Render
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