algorithmic modeling for Rhino
I'm generating a lot of meshes that need to be triangulated and have normals.
The meshes will be input for a program that wants triangulated meshes and I also need to be able to texture the output meshes.
I have done the triangulation part using the mesh primitive tools. However, as discussed somewhere in the posts already I get no normals.
Is it hard to provide a mesh triangulation component that can triangulate an input mesh and include normals? Or is there a method of achieving what I am trying to do using existing components?
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do you need the normals for the meshfaces?
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