algorithmic modeling for Rhino
Here are two questions about the pattern for a building skin, I think its not hard to resolve, but i just could not find the way out as a gh starter.
1. I played around the diamond pattern in 2d surface and am trying to wrap it to a skin ('map to surface'), but I found the edges at both side could not be connected properly because the 2D surface was divided into diamonds and triangulates.
When I mapped the 2D surface to a skin, the seam was solid. So is there any way that i can make the seam as same as the other part of the skin?
2. To further play with the pattern, i tried to subdivide some portion of the diamonds by using 'Quadsub' to make some of the diamond 50% smaller.
I intent to have some point attractors () to control the random reduce, so that I have have relatively more big openings in some specific areas (depends on how much is the 'Jitter' value? (Shuffling strength))
Please see the attached 3dm and gh files
THANKS in advance for any help!!
Wayne
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Thanks for your suggestion!!
Thanks for your help! I didn't realise Weaverbird could work as well with the pattern!
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