algorithmic modeling for Rhino
Hey guys,
Maybe a very noob question but i have a mesh that has a few point that are "just" off the ZX plane [a result of smoothing operations] is it possible to pull these few buggers back to the plane where they were supposed to be?
I already figured out how to select them [ is Y coordinate in range -5 - 5 ?] but i want to move them [pull object to plane] without exploding the mesh.
Any idea's?
Thanks guys
Tags:
You'll have to explode (i.e. deconstruct) the mesh, then move the points, then construct the mesh again using the old face data and the new point data. Unless you can just apply a single transformation to the entire mesh.
--
David Rutten
david@mcneel.com
This man deserves a statue...
Spot on exactly what i needed! It was the old face data step that i missed in my head...
Thank you!
Hi David,
What exactly do you mean by using the old face data to transform the mesh?
Thanks!
K
Hi David,
Is there an easy way to move a mesh face, similarly to the MoveFace command in Rhino for polysrfs? Not sure if there is a MoveFace equivalent for meshes in Rhino; what I currently do is manually select the vertices surrounding the mesh face like so:
In Grasshopper, it can be tricky to figure out exactly which vertices to move:
Is there a better workflow for this?
Cheers,
Max
Welcome to
Grasshopper
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
© 2024 Created by Scott Davidson. Powered by