algorithmic modeling for Rhino
Hi all,
I want to create a UV dependent gradient scale of values, instead of relying on distance to point objects of XYZ distance form origin, etc.
Gere IU ca get it to work along V where the circles get smaller on on extreme edge of V. In this case on the first row.
Questions:
1. How can I make this scaling symmetrical so circles are larger in the middle row of V, but the get smaller on BOTH extremes edges (first row and last row)?
2. how can I make the scaling to work on both U, and V. so all around the perimeter circles get smaller?
( I also need something more clever to control the ramp in scaling, probably a graph?)
Thanks!
Gustavo
Tags:
forgot to include GH file
Hyungsoo, that looks so beautiful. Thanks for sharing and showing me. I can also see how I can explode the source surface and only do the gradient in any one, or any combination of the 4 edges. Very cool!
Welcome to
Grasshopper
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