Grasshopper

algorithmic modeling for Rhino

Hi,

Would if be possible to apply a mesh+ effect, such as "polyp", to a group of faces instead of all individual faces inside the group?

Have a nice week-end, y'all!

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Rhino 6 wip rhinocommon has a nice feature of ngon within mesh , it is literrally a group of mesh faces within mesh, in the end you can operate with such mesh as polygon mesh in blender.

Or if you are using rhino 5 planktonMesh (http://www.grasshopper3d.com/group/plankton) and starling (http://www.food4rhino.com/app/starling) are good options when modelling just with polylines with n vertices.

Thanks for your reply.

Could you please tell me what components are in your scene in the picture above? All icons are blank. Are these components from the mentioned planktonMesh?

I have been wrapping some functions from ngons and helpers to get adjacency to rhino 6 wip.

If you want I can publish them on food4rhino and add some icons...

planktonMesh I think leopard http://www.grasshopper3d.com/group/leopard is a grasshopper add on for rhino 5. But I do not know if there is full functionality to polyline mesh. Just try it.

But in general plankton - it is C# half-edge mesh data structure that is convenient to use when scripting 

Yes, Since Mesh+ works with the face boundaries also you could effect only those face boundaries, then cull those mesh faces out and join+weld the original mesh with the culled faces to the PolyP mesh. 

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Thanks for the example, but my goal is to get a single polyp for the entire group boundary. For your example that would mean one spanning over four by four mesh faces.

aha i understand now. In that case use the naked boundary (I'm using weaverbirds naked boundary component - and weaverbirds join+weld)

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Nice, exactly what I was looking for! Thank you.

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