algorithmic modeling for Rhino
Hi everyone
I have made a 3d sketch in sketch-up, which as you can imagine is quite triangular and rigid. When I import this into rhino everything comes in as seperate meshes... I now want to smooth/ bevel the edges in order to join the various meshes and also smooth/ analyse the curvature of the mesh. I have tried contouring and re-lofting everything (in order to produce a surface), but this is hard to control, i have also used weaverbird 'wbcatmullclark', but this only smooths the seperate meshes and leaves the joints rigid, it also distorts the original proportions. I have also tried some of the 't-spline' options, but nothing seems to give me the desired effect - i thought that this could be quite simple, but turned out to be very difficult... think i am missing something. Can anyone help me please?
PS the image shows the result from weaverbird - as you can see the edges are still very sharp
thanks
anchel
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fastest way - model it in rhino ;]
sketchup really doesnt matter about mesh triangulation etc.
HAHA...good replie...has been my first thought, too :-)
but serious: I would use the edges from the sketchup model and divide the geometry into parts (big a spossible). And generate new meshes by linking the surfaces to the new meshes.
A bit of work, but than its a clean model.
Best regards
Dackel
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