Grasshopper

algorithmic modeling for Rhino

Hi everyone

I have made a 3d sketch in sketch-up, which as you can imagine is quite triangular and rigid.  When I import this into rhino everything comes in as seperate meshes... I now want to smooth/ bevel the edges in order to join the various meshes and also smooth/ analyse the curvature of the mesh.  I have tried contouring and re-lofting everything (in order to produce a surface), but this is hard to control, i have also used weaverbird 'wbcatmullclark', but this only smooths the seperate meshes and leaves the joints rigid, it also distorts the original proportions.  I have also tried some of the 't-spline' options, but nothing seems to give me the desired effect - i thought that this could be quite simple, but turned out to be very difficult... think i am missing something.  Can anyone help me please?

PS the image shows the result from weaverbird - as you can see the edges are still very sharp

thanks

anchel

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fastest way - model it in rhino ;] 

sketchup really doesnt matter about mesh triangulation etc. 

HAHA...good replie...has been my first thought, too :-)

 

but serious: I would use the edges from the sketchup model and divide the geometry into parts (big a spossible). And generate new meshes by linking the surfaces to the new meshes.

 

A bit of work, but than its a clean model.

 

Best regards

 

Dackel

thanks for the encouragement guys... the thing is even rebuilding in rhino does for some or other reason not want to bevel or chamfer edges... and I would like to be able to control the 'smoothness' through a slider or graph mapper in grasshopper. I managed to bevel edges, but lost the material attributes - thanks though

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