algorithmic modeling for Rhino
Hey there!
So, I'm trying to make a tetrahedron spaceframe out of a bunch of triangles.
which I guess is moving along ok, but im kinda stuck at the moment.
MAIN PROBLEM:
I dont want every joint of the frame to form a tetrahedron.. only every second.
Currently the order in which the larger triangles are divided.. there's no order to to make a system out of it. So all the triangles are divided a bit randomly.
I've tried a bunch of approaches, but I'm currently banging my head towards the wall.
Would appreciate some help!
And since im in a little bit of a hurry.. the faster, the better!
SECONDARY PROBLEM:
When trying to offset the "top/bottom"(which is actually the centroid of the triangle divisions) of the tetrahedron, the points doesn't seem to want to follow the direction of the large/outer triangle normal.
(Quite weird really!)
Tags:
A few more pictures to describe the problem!
The last one, showing how the the larger triangles split up is random.
(thereby my problem)
Ok, so I ended up with a new approach!
(which seem to work really well!)
I am able to make the spaghetti work with one triangle cell, but not with multiple.
I think i've already located where it all goes haywire, but I'm not able to twist my brain enough to understand what the fix would be.
Any help would be appreciated.
RED group= where it goes wrong
Orange group= Visualizing the transformation/movement of vectors
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