algorithmic modeling for Rhino
Hello. I'm working on a form which I would like to manipulate, but am having a hard time. I was able to pixelate an original geometry into 10'x10' cubes, but I was wondering if there is a way to have them reduced randomly as you get higher in the z direction. In essence, I want the first row or two to be solid with the cubes getting progressively less frequent as you go up higher in the geometry. Any ideas how to do this?
Thanks in advance!
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bit late but
replaced ArrLinear with Move+Series, so that each branch is a z grouping.
Then after BrepInc, each group is percentage culled linearly.
Alternatively you could RandomReduce prior to BrepInc if you prefer as well
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