algorithmic modeling for Rhino
Hoping someone can point me in the right direction for this. I have a point cloud with hundreds of points and i want only to identify the outermost points so I can create a shell around this cloud. What would be a starting point for me to start getting some of this working? Here's what I've got so far.
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If it's 2D you can use the standard Convex Hull component. If it's 3D then you're going to have to shop around for a volumetric convex hull component.
"If it's 3D then you're going to have to shop around for a volumetric convex hull component"
Starling has one: http://www.grasshopper3d.com/group/starling
Dale Fugier's plugin here has a great convex hull function: http://www.food4rhino.com/app/waterman-polyhedra
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