algorithmic modeling for Rhino
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Hi Giuliana,
here're some ideas where to start:
- search the forum for "plank lines"
- visit Mårten Nettelbladt's great blog: http://thegeometryofbending.blogspot.com
- http://biosarch.wordpress.com/2009/07/22/plank-lines/
Ciao,
J
Peter Donders is on Grasshopper: http://www.grasshopper3d.com/profile/PeterDonders
Two things to look for: ToyCar by David Rutten and SurfaceTurtle by Lorentz Lachauer.
These will both produce geodesic curves (= plank lines) on a volume that you choose. Then it's a matter of creating surfaces along those curves (oriented the correct way, in order to become single curved/developable).
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