algorithmic modeling for Rhino
You can play a lot of games moving the seam of both curves (inner circle and/or outer curve), getting some decent symmetrical loft surfaces, but I'm not sure you'll ever loft a surface as cleanly as what you can get like this:
But dividing that surface with 'Isotrim (SubSrf)' fails, returning a divided bounding rectangle.
Well,
i was trying different methods, like network surface, edge surface, sweep, loft method, so i could get a shape that might be isotrimed. I noticed that the bounding rectangle that appears doesnt really apply to the surface, as, maybe it could when you bake / rebuild a boundary surface..
What if we a method of shape analysis, or that there could more control to "tile" the shape. or maybe being able to manually move the subdivisions of a shape.
But maybe what i say is nonsense.
I'm not sure what your objective is but if you want to divide the "clean" surface generated by the 'Boundary' approach, you might want to look at what I did in this thread:
http://www.grasshopper3d.com/forum/topics/problems-with-trim-solid
Basically dividing the edges and connecting points with 'Curve On Surface (CrvSrf)', then using 'SrfSplit' to divide the surface.
Thank you Joseph for your help
As always
By the way, this is what I meant by "games moving the seam of both curves". I'm using a slider to move the seam of the circle, then using 'Crv CP' to adjust the seam of the outer curve to match the Start/End point of the circle. 'Isotrim (SubSrf)' works but is probably not what you want? (because the 'Loft' surface is not what you really want either)
True!
GOOD STUFF, Joseph. Thanks a lot
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