algorithmic modeling for Rhino
hi folks
I'm trying to box morph some hexagonal geometry onto a freeform surface---
I've got it set up w/ a rectilinear grid--but to get these hexagons close-packed, I need something more like a triangular grid...?
is this possible? (see my skp img, more like the right example, except populated on a freeform surf)
thanks!
LML
Tags:
thanks to you both!
Evert, I do have the hex-based geometry / part in rhino already (sorry, I don't have an image to illustrate). So I need to figure out a way to pack them together on a freeform surface in a way that a regular UV mapped box morph solution doesn't accomplish....
I had a look at the second link by Taz, but that will take me some time to sort through...
any additional tips appreciated.
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