algorithmic modeling for Rhino
I start a new node (0) on this thread:
We are going to examine what happens if you want to create something realistic (so to speak) by NOT using instance definitions (blocks):
0. Test data are from the case pictured already: don't bother how this truss is made and never mind that the def attached looks like an "add-on" (no components) - because it could be (so don't get stuck on that, it's irrelevant). In fact since the critical part (the 99% of the whole) if only doable with code ... it makes sense to do the rest with code as well (but that's my personal preference anyway, he he). Note: Balls are excluded from the demo.
You can toggle what "class" of struts is gonna being made with these booleans:
You can vary the sliders and if the code thinks that you make a valid input ... it obeys, he he.
But the big questions are:
1. Can you work with this in some interactive way? I mean vary any slider and ... wait ... for some change. Although the MERO components here are created ONCE and then placed around (minus obviously the tubes) ... they are placed as copies of the "donor" object (not instance definitions) creating a vast "pool" of "unnecessary" data.
2. What happens if you bake these little thingies? What file size you get? Is it OK?
But the bad news are that as I said ... this is ... NOT a task for a novice ... nor you can handle this get-a-truss-and-make-a-MERO-thing goal with half-measures: either you should do it properly ... or abandon ship.
NOTE: Load R file first (nothing is internalized).
Moral: even if this was made with components ... it wouldn't serve much.
best, Peter
Thanks a lot for your effort peter fotiadis! I will try it tomorrow, as I am not at a computer with grasshopper anymore. Thank you!
effort? not quite (cut and paste [ from numerous C# thingies] is not an effort, he he).
On the other hand ... here's the "trad" component way (a small part to be exact, no orient approach used: just lofting 4 circles [ or more if you like]).
Added some comments
BTW: peter fotiadis is my nickname, my real name is Lord of Darkness
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