algorithmic modeling for Rhino
Hi all!
Having some problems pointing my surfaces normal in one uniform direction. I'm trying to generate an inner surface for this folded geometry (similar to a 'shell' operation) to eventually be left with separate panels. I'm starting with the intersection points at each of the surfaces corners. I'm thinking if i can find the 'average' vector direction at each intersection point I can use this to generate the intersection points for the inner surface (or outer)...
The problem is once I start to evaluate the surfaces that share each intersection point, their normal's appear to be pointing in different directions.. I have been through many discussions on the forum which have raised similar issues (including flipping curves and surfaces using guides) but having no luck resolving the problem. I have attached a definition showing my approach... Is there another way? can anyone help?
Thanks
Dean
Tags:
x.Vertices.CombineIdentical(True, True)
x.UnifyNormals
x.Normals.ComputeNormals
a = x
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