algorithmic modeling for Rhino
I am interested in triangulating meshes, but I am encountering issues that I couldn't solve by any research yet.
When I use Rhino's triangulation command or Weaverbird, the result I get is something like this:
Basically the polygonal faces are split into triangles. But what I want to achieve is something like this:
This actually resembles a geodesic division of a sphere. How could I possibly create such triangulations on free form surfaces?
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looks great, thanks!
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