algorithmic modeling for Rhino
Hi everyone!
I'm searching for a way to find and extract the visible mesh faces of a certain point of view.
I have been working with the IsoVistRay component, but it doesn't work out properly!
thanks, samy
Tags:
Thank you, but I'm afraid it isn't working too :/ ... I used the mesh/ray intersection component instead of the Breb/curve component. The result after 5 min of computation wasn't like expected. Just 30 vertices were left, out of 200 000. it's quite a complex mesh as you can see in the image.
AND the obstacle is the same mesh as the mesh for which I want to find the visible/invisible parts. I think that's maybe a problem. :/
I think if you offset the points from the mesh just a tiny bit should work. Otherwise the points will always intersect at the very start of each ray. I got it to work with a simple sphere. The Rhino capture shows two perspective views: the first is drive the rays and the second shows the resulting cull.
Thank you! It's at least working for the sphere ;)... now I've got another problem, because my mesh seems to have two consecutive edges with the same value and the wb_offset isn't working for my geometry. it tells me to use the wb_mesh clean component, but I've figured out that it is actually not existing. So I need another way to repair the mesh and to get a valid topology!
I did more or less the same about the small offset.
(I've just moved center points away with normal direction)
I created this solution that find visible faces by starting with many meshes objects.
Should work with any meshes.
Heavy definition, somehow.
Thank you! very nice definition too... My only remaining problem is to get a clean mesh to work with! it's the same problem with your definition. My mesh isn't valid and therefore not processed! :/
What do you mean with not valid?
Can you attach it here?
Or, try weld everything in rhino with 180° and use "clean & combine mesh" component in GH.
As I used the wb_offset component before the component returned an error. two consecutive edges with the same value were found, therefore wb could not use it.
now I had a problem after using the clean & combine mesh component you had in your definition. The output was an invalid mesh.
The file is to big to send it here. But db will do it:
https://www.dropbox.com/s/x6jex5h7y0k78kv/frauenraub_2_high%20detai...
Fixed the mesh.... it takes time but works.
https://drive.google.com/file/d/0B85EoZOWwXBGZ1EtTEtfcVdHQnM/view?u...
Also i found a bug in my definition, to make it works, original mesh component must contain at least 2 meshes.
(If you need to work with a single mesh, just use Kyle solution then)
Or merge together a simple mesh, as you can see in this pic:
Thank you very much! :) It's working now with your definition!
Still I struggle with the wb_offset component in Kyle's solution! I'm aware that the Mesh I'm using is far from perfect! :D I need to find a better way to work with 3D scanned Objects!
Hey! sorry for bothering you again! But maybe you or somebody else has an idea about my current problem... I have been using your idea of the definition to work further on my project, but it turns out that even with a higher resolution model there is a problem occurring. The problem is some kind of stepping as you see in the picture below.
original mesh from zremesher and model with stepping:
I believe the problem occurs as the mesh is recomposed again in the Construct Mesh Component, because there is not the right amount of vertices and faces provided. it is a Dispatch component for the faces there, but not for the vertices. But maybe I'm wrong!? I'm not sure...
here the workspace:
As I'm not very practiced in data structures (and I think I need to dispatch the vertices somehow), I hope somebody could give me a hint or could tell me what is wrong about my assumptions.
Thanks in advance!!
Welcome to
Grasshopper
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
© 2024 Created by Scott Davidson. Powered by