Grasshopper

algorithmic modeling for Rhino

Hi I'm new to Grasshopper, I've been looking around for making Polyhedrons methods and seems to get quite confusing with what are out there. A suggested method is that I Facet dome on random points. I did just this with a simple definition not sure if I am on the right track or not (but it seems like so) but I'm wondering is there any method in which I can control elements of the faces? (i.e Size, number of sides etc.)

Thanks in advance.

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It all depends on where you place your points. You can make a lot of convex polyhedron (regular and irregular) this way.

Thanks for your promptly reply!

Indeed this does, so many polyhedrons. I've also looked at Jak Drinnan's Project where he creates the polyhedrons, based on the illustrations it seems that he has a stronger control to the geometries. I tried to replicate that definition but got stuck at the evaluation component, I think it would only be a basic expression only would it be? (I am not really asking for the answer, it people happen to give it that's fine, I'm just afraid of the author's work being stolen or something like that, myself wouldn't mind go off to research a bit for the answer if hinted).

The reason for me trying to create polyhedron is that I wanted to control elements of a side(sides) so that later on I can orient them with at least a face from a geometry align to another.

If possible could you please elaborate what you meant by depending on where I place my point? Because it seems that I only get such polyhedrons from random points.

I've also figured another method in which you subtract the pyramid from smaller pyramids to create a truncated tetrahedron.

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