algorithmic modeling for Rhino
Hello everyone,
I am recently working on a project with booleaned spheres and it is now to a point that I want to start making patterns out of the mesh.
I have been working with Weaverbird in order to generate a prettier framework for the space. However, as can be seen in the second image, I cannot seem to make a smooth blended transition between booleaned spheres. Hence a problem of making evenly sized frames later on.
My question will be, is there any way to optimize this situation in any chance? As I have seen quite a few examples of evenly blended or mesh with nicer transition before.
Thanks for your time!
Best !
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sorry to border again....but I really need help on this =(
thank you so much !!
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