Grasshopper

algorithmic modeling for Rhino

Hi,

I wish to extrude a few buildings on an undulating terrain (seen in blue) by projecting them onto the brep surface of the terrain. The problem that I'm facing is that I am unable to 'cap' them as the uniform extrusions create non planar polylines. So my question is that;

Is there a way where I can extrude these building on the terrain while making planar cap of the buildings? Or is there a way by which i can make the footprint of the building planar on the surface of the terrain by keep the height same of all the buildings

I am attaching a snapshot of the model,(the model being too heavy) and the simple GH definition that I am working on.

Thank you,

Tania

Views: 1016

Attachments:

Replies to This Discussion

Here you are. Notify if you want in depth explanations about why this (or that) fails - see Path to nowhere (1),(2).

best, PeterTheRat

Attachments:

Thanks Peter for your prompt reply. Although, I was looking for a solution where I can do away with trimming the solid extruded geometry . Rather place the (projected) polylines on the terrain while still keeping it planar. But the 'solid difference' component in your definition does help me a bit.

Thanks again for your reply!

Cheers,

Tania

OK, we could do anything you want and far more : we can dig in into a real solid terrain, create real-life (tapered) excavations, do this, do that ... as I said anything imaginable (but I don't use components any more: boring, so that could be a single weird "component" - not a cluster he he - that could do the work for you)

Anyway, get the trad update with some "hints" about:

(a) the planar thing that you've mentioned AND

(b) about how to control the rat kingdom "domain" (the basement on a per building basis in plain English).

best, Peter

Attachments:

Speaking as an Architect here's the right way to deal with this:

1. If these are contemporary AEC things, changes are that their facades have some modular cladding (think more Buchtal than ugly plaster).

http://www.agrob-buchtal.de/en/cd/produkte/produkte_seiten_13045.ht...

2. 1 puts some "modular Z" increment puzzles (for more than obvious reasons). Additionally the excavation cost VS any ECO-benefits ... (heat exchangers in the foundation blah blah). OK that means that the footprint it's also modular., not to mention the whole composition (potentially).

3. So: use the projection ONLY for defining where a given footprint meets the terrain (see the yellow and blue things in V2) and then LOFT pairs (see PlanA, B) of profiles into 2 DISTINCT portions ("solids" so to speak): (a) the basement (or at least something where some potential partitions could being classified as "underground" spaces), (b) the classic building.

4. By doing 3 ... keep an eye on 2 as well (Don't forget the classic minor terrain "adjustments" around each building (meaning usage or "tmp" solids), access roads/pavements (ditto), potential connection of basements (parking), soil stabilization issues, bad seismic behavior on unevenly(Z) formed basements etc etc).

Here's an indicative proper way to do it using ... er ... hmm ... just one "component", he he.

PS: In real life that "component" could become extremely complex.
PS: Notice that the "profile" Z position has nothing to do with the Lofted things (as it happens in real-life). 

best, Peter

Attachments:

RSS

About

Translate

Search

Photos

  • Add Photos
  • View All

Videos

  • Add Videos
  • View All

© 2024   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service