algorithmic modeling for Rhino
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Do you know how to do it in Rhino?
Grasshopper doesn't have a surface blend yet, let alone a branching blend. This will be very difficult and possibly even impossible unless you're willing to write the blend algorithm from scratch in C#.
You could give T-Splines a go, it was sort of made for these kinds of problems.
Two more possible solutions would involve meshes. You can try creating a box-like mesh and then use Catmull-Clark smoothing (you'll need to download the Weaverbird plugin for this). The other approach is metaballs. You might be able to treat your branching shape as a series of 2D metaball sections, which will give you a stack of polylines. You'll still need to convert those to a mesh afterwards though.
At any rate it will be very difficult to make the Y-branch attach itself to the naked edges of the existing tubes, and if you want tangency or curvature continuity, that'll be even harder.
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David Rutten
david@mcneel.com
Poprad, Slovakia
Thank you very much David, I am trying to figure out how to use Catmull-Clark smoothing and metaball. A friend show me how to achieve this manually in Rhino:
http://www.rhino3d.com/tutorials/howto/branch/index.htm
However we have a large amount of this branching need to model and as you said, it might not be able to guarantee the tangency or curvature continuity...
I will try Kangaroo mesh relaxation as well. The branching looks smooth but don't know if we can control the section on each end.
Can you possibly update the link? I have a similar problem and would love to know how you found out how to do it...
-Milou
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