algorithmic modeling for Rhino
It's maybe a stupid question but I don't find the tool for creating a parabola curve...within Rhino there is a tool for building parabola based on vertex and direction but I don't find the equivalent in GH.
Did you ever faced this issue?
thanks in advance for your answer,
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what I'd like to create is a parabola defined by the vertex, the direction and one point.
since I didn't find the tool for that I tried a parametric expression by unfortunately I don't have skill for scrypting...
hopping someone knows the trick
Can i use the Graph mapper for building a parabola?
I saw the parabola function but I don't know how to extract the curve thanks to this tool...
Thanks Dany. but with this graph mapper is there a way to control these two points as inputs?
No but you can manipulate the values after the fact to change the shape of it. similar to me using the slider "scale"
I suppose because the X domain of the Graph mapper is 2 in length the Y should be set to 0 to 2
ok thank you Danny, unfortunately I don't see how to use this tool for building a parabola based on vertex, direction and one point as it is possible within Rhino, graph mapper is probably a great tool but not relevant for my needs.
Sorry your original question doesn't mention "one point".
Hi TomTom,
I've created a VB component that does that. It takes a Base plane (which origin is the parabola vertex), and a uv-point (on the base plane).
I also added my (old) User Object if you want to use only native GH components (and see the logic I used).
Hope this helps.
Hi Pieter,
thank you for your time and your proposal.
I played with your file and indeed you can create a parabola but not really like I want. I mean the joystick allows to rotate a parabola but I can't really define my parabola like in Rhino, that's to say Vertex, Direction and one point.
I also tried the "old object" but it the same conclusion.
Anyway thank you for this reply :)
I combined the vertex and direction into one input: the base plane (the direction being the planes' Y-axis, the vertex its origin). But okay, changed it a bit to fit your input needs.
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Grasshopper
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