Grasshopper

algorithmic modeling for Rhino

Hello Daniel,

Anchor XYZ is great, but wondering if it makes sense to have something similar but with a custom vector for the direction.  Messing about with some sliding mechanical elements.  Or would you approach constraining Anchors not on x,y,z in another manner?

Thanks,

Luis

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Replies to This Discussion

Hi Luis,

One option is to use PullToMesh with a mesh of a single quad. For a hard constraint you can also set the strength to 0.

Ok, I'll give that a try. 

One of my colleagues had a suggestion that might be cool.  That the AnchorXYZ component accept a plane OR point.  If it is a point, then x,y,z axis booleans represent axis of WorldXY plane, if it is a plane, the x,y,z axis booleans are the axi of the plane input.

Thanks again!

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