algorithmic modeling for Rhino
Hi, I wonder if anyone can lend a hand...
...I'm relatively new to grasshopper and next to useless in it, and I'm having a bit of trouble offsetting polylines on a voronoi sphere...I want the curves to offset within the existing curves (to create a new surface to trim with the existing), however the offset seems to happen in both directions in some areas (see image below) does anyone have a magic method to stop this happening? I've attached a sketch of what I am ultimately trying to achieve... thanks! I've also attached the GH file at the bottom, if anyone could take a look I'd be forever grateful!
The offset lines are highlighted in green.
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See the exemple of bug in file
Hi
I test with rhino functions, it seems to work better when you use this offset function
public Curve[] Offset(
Point3d directionPoint,
Vector3d normal,
double distance,
double tolerance,
CurveOffsetCornerStyle cornerStyle)
hope it helps. But there will be still strange things with little polygon !
Hi, thanks for this, yes in the end I went down the route of scaling the faces around the centre points...worked a lot cleaner!
I have another problem now...I have extracted the midpoints of the edges of each surface (see image below) I now need to draw a line between one midpoint on one surface to the nearest midpoint on the next surface (perpendicular). However all the points are in one set and I'm unsure how to split them to do this...any pointers? Thanks!!
See screenshot below.
sorry, GH file attached here...
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