algorithmic modeling for Rhino
hi
does anyone know what the simplest approach would be to input an audio file into grasshopper and link it to a 3D Dimensional point Grid (populated by an object/instance) located on each point, that reacts to 2 or more different elements of the sound (eg. pitch and tone) by growing or shrinking - the end result would be a cloud or pattern of objects (prisms for e.g.) in different sizes according to the modulation of the input audio, if this makes sense.
any links or directions to look in would be greatly appreciated.
eva
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Have you tried the Firefly plugin?
thanks, i did consider this and found an interesting link about how to use it too >
http://www.minigorille.com/geometry_synth.html
i was just wondering if there was a simpler way directly through grasshopper perhaps.
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