algorithmic modeling for Rhino
UPDATE.. I have used the plugin "pint set reconstruction tools" and works pretty good, but when i want to soften it with "drape" it comes up very rough. how can do all this in GH?
and thanks Mario!!
great video, thanks!
I typically subdivide the curve into points and use a delaunay mesh. This is the same way tools like Revit typically construct 3d terrain from contours. You can smooth afterwards using weaverbird, or if you prefer, reproducing a "drape"-like operation by projecting the control points of a surface down to the delaunay mesh using Mesh/Ray intersections and reconstructing the surface from those.
awesome! many thanks!!
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