algorithmic modeling for Rhino
Hi
I have this cloud of points I've developped and I'm experimenting with it.
I've given it a proximity3d to join them up and now I'm wondering if it's possible to apply a variable pipe to the curves where the ends are thicker than the middle, but in a smooth way, so that the ends will look a bit more organic without 'seams' where the different pipes intersect?
I'm attaching the file of the cloud and joined lines.
Thanks!
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Thanks Hannes, I wasn't aware of that, but it's perfect!
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