algorithmic modeling for Rhino
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Im currently using more python than c#, but i would suggest c#. Cuz you can make only dumb 2d game with pygame(modules for python). But with C# you can do virtual reality... Python is easier comparing to c#, but once you learned c#, you have no difficulty to understand python script... In grasshopper this guys basically could do the same job. If you can, learn both.
C# is the standard by any yardstick.
Other than that:
1. Take into consideration other apps that may in the future you could use.
2. Take into account the available resources (papers and/or stuff from sites the likes of Code Project etc etc) that may fit to your workflow/goals. Also the available literature/printed manuals/e-manuals/books etc etc.
3. Take into account the quality of the available editors (like VS etc etc). That said the
"build-in" GH editor is a bit of a crap (but it's OK for smallish/not complex coding).
4. Most importantly: // computing is the holly grail these days (and it would become the standard in the years to come: either via trad CPU cores or via CUDA/Tesla type of stuff)... thus take into account ... well ... the obvious.
BTW: If 1 is true and there's some workflow around that involves many apps ... try to write code that is as "GH neutral" as possible.
Well ... this is not the "phase" for a race against the stopwatch ... because your problem numero uno is NOT who beats whom ... but the rabbit hole itself: that // programming thingy.
Most people believe/wish/hope that there's some magic red button that once pressed ballistic things happen in your machine (and pigs do fly).
Truth is that there's no such button (but I'm working on it > Nobel on sight I do hope, maybe this year or the next one).
Read the Master talking // matters and "enjoy":
http://www.albahari.com/threading/
Moral: long is the path (and hilly).
may The Force (the dark option) be with you, best, Lord of Darkness
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